![]() ![]() ![]() This new partnership will see the tool come to Meta’s standalone VR platforms for the first time. Notably, the software began its life as Oculus Medium, a sculpting tool for PC VR, before being acquired by Adobe and rebranded to Substance 3D Modeler last year. This includes Adobe’s Substance 3D Modeler software, currently in beta for Windows and PC VR. “Next year, will begin releasing a suite of apps for professional 3D creators, designers and artists,” said Zuckerberg during the keynote. ![]() Zuckerberg also announced a partnership with Adobe to bring some of its apps and tools onto the Quest ecosystem. The latter is a major partnership that will bring a wealth of Microsoft tools, including the Office suite, Xbox Cloud Gaming and Windows 11, to the Quest platform. According to CEO Mark Zuckerberg, Meta is now working with “dozen of partners” to bring new tools to the Quest ecosystem, including Ray-Ban and Microsoft. While Quest Pro was Meta’s flashiest announcement of the day, the Connect keynote also featured several new partnerships with some of the biggest companies in the tech industry. During its annual Connect conference yesterday Meta announced a partnership with Adobe that will bring several of the company’s creative tools and programs to Quest 2 and Quest Pro. ![]()
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